BattleBit Remastered is dominating Steam because there's no catch: it's just a lot of game for $15 (2024)

BattleBit Remastered is dominating Steam because there's no catch: it's just a lot of game for $15 (1)

In a year that has repeatedly shown us the dark side of the free-to-play ecosystem, I can't think of a better time for BattleBit Remastered to appear on Steam and instantly steal the spotlight. The $15, 254-player FPS made by four people has been a top seller on the platform since it released in early access a week ago, managing to outperform the most popular games on Steam and even Starfield preorders.

Again, for emphasis: An indie FPS that moves like Battlefield, behaves like hardcore milsim Squad, and looks like Roblox is dominating Steam. Man, PC gaming is fun.

BattleBit is an interesting case, though, even compared to other Steam success stories. For one, BattleBit is doing battle in the most competitive genre in gaming. Usually when I hear about an indie game blowing up the charts, it's in a genre that isn't constantly overcrowded—there's a seemingly endless appetite for new ways to survive with friends or scare the pants off each other. It's a lot harder for an FPS to stand out when there's no shortage of fun, well-supported, free shooters. And yet here is BattleBit, charging $15 for admission and making more money on Steam than Call of Duty.

It's tempting to think that BattleBit is selling well despite foregoing a free-to-play model, but I reckon its $15 price tag is actually a huge part of the appeal—or more accurately, that your dollars get you a game that already has tons of stuff in it with no extra monetary strings attached. There's no battle pass, no cosmetic store (though there is a $20 "Supporter Pack" that comes with gun skins), and crucially, a deep well of stuff to unlock purely by playing the game. There's a lot of game here for $15:

BattleBit Remastered is dominating Steam because there's no catch: it's just a lot of game for $15 (2)

  • 6 classes
  • 39 unlockable guns with 78 total attachments
  • Dozens of class-specific gadgets
  • Dedicated 254-player servers
  • 17 destructible maps (day and night)
  • Community server support (in beta)
  • Rich VOIP with proximity chat

It seems silly to give a game special credit for being a good value, but the truth is BattleBit feels like a buffet because we've gotten accustomed to leaner, free-er shooters that start with a modest amount of stuff and build on it over time. It's weird to jump straight into a brand new shooter that looks like it's already 10 "seasons" deep in 2023.

Not that free-to-play doesn't have its advantages—it's remarkable how many good games are available for anyone to install and enjoy these days for free. Accessibility gets us in the door, and then battle passes push us to put our money where our mouse is.

But the longer I've played games like Warzone, Valorant, Overwatch 2, or Apex Legends, the more their constant nagging about battle pass buy-ins and overpriced skin bundles has made me feel like a player second and a target first. I've been trying to identify what it is about service games that have been making me uncomfortable lately, and I think it's this increasingly speculative relationship with their futures: we do, at least in some small way, treat battle passes and cosmetic bundles as investments.

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BattleBit Remastered is dominating Steam because there's no catch: it's just a lot of game for $15 (3)

I'm sick of games that glare at me with dollar signs in their eyes from the moment I press play.

We're conditioned to invest, both financially and emotionally, not only in what a game is right now, but what it will be in a year. We cling to roadmaps like lifeboats and wield Reddit threads as weapons of sentiment for or against the developers we've hitched our wagons to. It's a fuzzy parasocial relationship that only gets less healthy the more money is wrapped up in it. I'm sick of games that glare at me with dollar signs in their eyes from the moment I press play.

Multiplayer FPS fans with the same service-game malaise may find BattleBit to be the perfect palette cleanser. It also helps that it's very fun. The blocky characters and low-detail environments do not prepare you for how well-tuned and balanced it is.

It's also surprisingly intense for a shooter lacking graphic violence or overwhelming audio, which you can mostly chalk up to the impromptu roleplay that robust proximity chat inspires—most of your teammates will talk to you when you talk to them, and if they're really getting into it, they'll yell for medics with genuine conviction or belt out a rousing speech before rushing into gunfire. It's the same environment of (usually) good-faith, impromptu participation that makes Squad and Foxhole often more social games than competitive.

BattleBit has echoes of what Eric Barone did with Stardew Valley: a small game that punches above its weight and wins people over with unexpected depth and quality. Like Stardew, BattleBit's prior anonymity worked in its favor. Having zero expectations for a thing makes us kinder about what it does well and forgiving of what it sucks at, like how I've yet to mention that BattleBit's guns sound like you're shooting globs of wet sand, or how hit registration isn't as consistent as Battlefield or Warzone, or how some buildings that look like they should be destructible aren't. Hey, it's early access. That's more than you can say for some bigger games that launch without features you'd usually expect.

And unlike free-to-play games whose perceived health are in constant flux with their latest updates, I'm not really worried about BattleBit's future. If developer OkiGames delivers all of the maps, guns, and modes it's planning to have in free updates, that's great, but even if it doesn't, I've certainly had my $15 of fun.

BattleBit Remastered is dominating Steam because there's no catch: it's just a lot of game for $15 (4)

Morgan Park

Staff Writer

Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.

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BattleBit Remastered is dominating Steam because there's no catch: it's just a lot of game for $15 (2024)

FAQs

Why is BattleBit so bad? ›

Unfortunately, the spawns in this game are incredibly random, often leaving you running around aimlessly, trying to anticipate where enemies will appear next. This slows down the gameplay and leads to unnecessary deaths, becoming monotonous over time.

Is BattleBit pay to win? ›

Nope, it's pay 2 grind....... You can't buy anything in this game with cash except the supporters pack, which just gives you some gun/outfit patterns I think.

Is BattleBit Remastered worth buying? ›

Totally worth it for me, have fun playing. After 11 hours of playing haven't seen any cheater. Alot of full servers. I don't think that Battlebit gonna die soon, at least it's only early access (but feels like released game).

Why is BattleBit so popular? ›

The hard-earned money you spend on it gets you a game with tons of stuff—no (extra monetary) strings attached. There's no cosmetic store to peruse, no battle pass to grind for needlessly, and there's a trunk's worth of rewards to unlock by purely playing the game as is.

Why has BattleBit lost so many players? ›

The maps are bad. The progression is slower than a snail. It's your generic Russia vs America kind of game and it's filled with about 10 hackers per server. Once you've played a few games, you've pretty much seen everything so there's no point continue playing after that.

Are there bots in BattleBit Remastered? ›

no single player or cooperative mode against AI. the game looks wonderful and I have no doubts that it is, but I will no longer buy first person shooters that don't give you the option of being able to play with bots as well. Yeah, that's the one thing Battlefield 2042 did right.

How many people are playing BattleBit? ›

BattleBit Remastered
MonthAvg. PlayersPeak Players
Last 30 Days3,008.56,677
April 20243,015.56,677
March 20243,497.48,463
February 20243,278.66,355
17 more rows

Why is BattleBit Remastered so popular on Reddit? ›

BattleBit Remastered is dominating Steam because there's no catch: it's just a lot of game for $15. AND they actively look at that feedback and change the maps accordingly? That's insane. The ability to vote for a map at the end of a multiplayer round is so refreshing.

Is BattleBit Remastered worth it in 2024? ›

Yes, it is worth it. I've sunk 200 hours into this game. I have not seen many cheaters in that playtime. Some of them have been removed from the server almost as fast as they joined.

How long does a BattleBit game last? ›

Like in the titles that clearly inspired it, your objective in each 30-minute match is to kill enemy players, capture objectives, and level up to unlock the latest and greatest pieces of military technology.

Why is it called BattleBit Remastered? ›

Despite the addition of "Remastered" in the game's name, BattleBit Remastered is not actually a remaster or remake of any existing game; rather, its name is an in-joke referencing how frequently development had to restart.

How big is the GB in BattleBit Remastered? ›

The BattleBit Remastered size for download on PC is just 2GB of HDD or SSD space. So, if you need more space or want to make an upgrade, check the PCGamesN buyers guide for the best SSD for gaming.

Is BattleBit fully released? ›

The game is released for early access on June 15 2023.

Is BattleBit like Roblox? ›

The game looks like Minecraft or Roblox or insert any other low poly title here, but it plays a lot like older battlefield games.

Why are there no Shotguns in BattleBit? ›

"Shotguns in games have the ability to either be too powerful, or underpowered," BattleBit Discord moderator TrueDevil™ told a fan. "As you mentioned, balancing is very hard on them, therefore, the Devs have decided not to add them."

Why does PUBG still run so bad? ›

Slower CPUs will tend to bog down System resources and diminish PUBG's frame rate. Driver updates are frequently distributed, and drivers should be updated regularly for maximum performance. Memory – determines how quickly your system can read and open game files.

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